

It makes conversations a pleasure, and choices often revolve around siding with one character or another, shifting the balance in relationships throughout the series. GotG was a perfect pick for a Telltale Marvel license, as the dynamics between the team members are so rich and entertaining. The format allowed for more story and character-based tales as opposed to games that mostly take place down the barrel of a gun. Any action sequences were played via QuickTime events, in which certain buttons or directions needed to be pushed quickly to make it through the cinematic fights. Play was structured around exploration, dialogue choices, puzzle solving, and moral dilemmas. It brought the freshly popular spacefaring heroes to computers and consoles in their first starring title, telling an original story outside of the continuity of the MCU.Īnyone who’s played a Telltale game knows that the studio specialized in updated takes on the classic "point-and-click" adventure genre with games based on popular licensed franchises, such as The Walking Dead and Batman. I’m speaking, of course, about 2017's Guardians of the Galaxy: The Telltale Series, an episodic adventure game from Telltale Games.


So it is highly questionable why Telltale executives wanted a dark and gritty tone for a franchise that’s not even associated with such.With Square-Enix's highly anticipated Marvel’s Guardians of the Galaxy releasing this week to both critical and fan praise, I'd like to take a moment to appreciate another Guardians of the Galaxy video game, one that was pretty great itself. Seriously, not everyone wants heroic adventures and origin stories that followed Zack Snyder’s vision. Many fans and critics lauded Guardians of the Galaxy because of the light-hearted vibes it had compared to other superhero flicks, most notably those from the DC Universe. And who knew WWE superstar Dave Batista had such comedic timing as Drax the Destroyer? Ironically, Marvel’s Guardians of the Galaxy movies became a hit because they offered a fresh, hip take on the superhero genre. And one of the biggest comments in editorial, was that it felt very off-tone for Guardians of the Galaxy and wasn’t very funny. And that people did not associate humour with that brand… So we redid the first two episodes to be less funny and more dark and more violent and more sad, and that’s the game that shipped. “Our executive team insisted that what was popular about Guardians of the Galaxy, was darkness and violence, and sadness.
