

The player can equip their party with weapons, accessories, and abilities, one ability slot being reserved for a support or defensive-type skill. There are fourteen playable characters who each have their own playstyle: some are fast, some are slow, some are ranged, some specialize in close-combat, and they have different proficiencies in magic use. I have no clue where March 12th came from AT all. There are some fighting game style elements like movement-canceling for skilled action players. The Preorder for digital starts on March 10th. Instead of navigating through menus, actions are mapped to the face buttons for quick access.

Unlike Crisis Core -Final Fantasy VII-, the combat is party-based. The essence of that story is still there, but mostly gets dumped at the end rather than building up naturally as it otherwise might have. Hajime Tabatas originally story was modified late into production to make it fit in with the Fabula Nova Crystallis lore. The battle system is an evolution of the “ATB Kai” system created by Takatsugu Nakazawa for Final Fantasy X-2, and later refined in Crisis Core -Final Fantasy VII-. Type-0 was unfortunately sabotaged by Square Enix. Much of the combat involves determining enemies’ weak points through Killsight, allowing players to deal a deathblow. The cadets each have unique playstyles based on their weapon and on their equipped abilities. Final Fantasy Type-0 uses fast-paced, action-based combat in which actions are mapped to face buttons rather than accessed through menus.
